There could also be other places it could help, but this was just the example that came to mind. Previously, if the outside underground pipes were built and the insides were not, the outside pipes would connect, potentially mixing liquids in your pipes. I think this is intentional - and what would this even break?Ī few versions back, pipes (an I now assume underground belts, as well) were changed so that they would connect to ghosts so if you had a setup as following where O = empty tile, X = underground pipe, and Y = pipe it would work corr3ectly. If this has been reported before, please excuse this post and just ignore it. I added a screenshot for better understanding. Harkonnen Drop-Ship A long black ship that the Third-Stage Guild Navigator uses to travel to Kaitain. in Frank Herberts Dune saga and Arthur Clarkes series A Space Odyssey. ![]() It has a dark & deep atmosphere and the music is made to sound cinemati Salusa Secundus - A Deep & Dark. Now Harkonnen Shall Kill Harkonnen: Aeschylus, Dynastic Violence, and Twofold. ![]() It seems the game recognizes the ghost as actual recipient and stops providing items to the real output. This dark ambient journey is inspired by the movie Dune 2021 and the house Harkonnen. If you place an underground belt and place a ghost image of the same type in between the input and output, the underground belt stops working. I'm not quite sure if this is the right place (and I surely don't want to hijack this post) but I think there is another bug concerning undergrounds and ghosts.
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